


When you create a Unity project, Unity creates a folder (named after your project) which contains the following subfolders: Unity also detects when you save new changes to the file and re-imports files as necessary. For many common formats, you can save your source file directly into your project’s Assets folder and Unity can read it. To do this, you can either export the file directly into the Assets folder for your project, or copy it into that folder. If you wanted, you could import every package you have to a Unity project and then just put the data anywhere on your PC but it will cost you memory.Īs for the question of what happens when there is a large Unity Asset package that only has one file you want, you create a new project, you import what you want into the project, then you export what you like and want to use into your working project.You can bring assets created outside of Unity into your Unity project. To allow for quick downloads Unity let's you download a Unity package(the compressed version) which actually sits on your local computer. Unity assets from the asset store can be in the multi-Gb size range. So when you want to transfer a folder from one place to another you compress it into a non-usable version that has to be decompressed to be used again. So your problem is actually why the system is the way it is.Īssets are sometimes large collections of data like any normal folder filled with images or music or whatever. Reddit Logo created by /u/big-ish from /r/redditlogos! Long series.ĬSS created by Sean O'Dowd, Maintained and updated by Louis Hong /u/loolo78 Favors theory over implementation but leaves source in video description.

Normally part of a series.Īlmost entirely shader tutorials. Lots of graphics/shader programming tutorials in addition to "normal" C# tutorials. Using Version Control with Unit圓d (Mercurial) Related SubredditsĬoncise tutorials. Unity Game Engine Syllabus (Getting Started Guide)ĥ0 Tips and Best Practices for Unity (2016 Edition) Lots of professionals hang out there.įreeNode IRC Chatroom Helpful Unit圓D Links Use the chat room if you're new to Unity or have a quick question. Please refer to our Wiki before posting! And be sure to flair your post appropriately. Remember to check out /r/unity2D for any 2D specific questions and conversation! A User Showcase of the Unity Game Engine.
